EDUCATION
University of Southern California
Roski School of Art and Design
B.A. Art | Design and Ceramics
August 2016 - May 2020 | GPA 3.8
EXPERTISE
Creative: Publication design, graphic design, typography, logo design, layout, digital and traditional illustration, painting, drawing, photography, photo retouching
Software: Adobe Creative Suite, Procreate, CapCut
Admin: Microsoft Suite, Google Suite, Slack, Asana, Basecamp
Retail: Cash handling, cashiering, stocking, store management
EXPERIENCE
MochiThings
Brand Designer | June 2024 - Present
Store Associate | December 2023 – June 2024
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Create visual assets for branding, including packaging, merchandise, staff apparel, and store signage.
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Design product lines, seasonal stationery, and illustrations in collaboration with CEO.
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Develop promotional graphics for social media, creating engaging content that reaches 100,000+ followers.
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Capture and edit high-quality product images for website and social media using Lightroom and Photoshop.
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Plan and execute store decorations and signage, enhancing store atmosphere based on customer feedback.
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Oversee printing, cutting, and installation of promotional graphics; assist with customer service and logistics.
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Maintain organized file system, using Basecamp for collaborative feedback and file management.
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Proficient in Adobe Illustrator, Photoshop, Lightroom, After Effects, Procreate, and project management software.
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Delivered exceptional customer service, assisted guests, and ensured a welcoming environment.
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Managed transactions and fulfilled online orders for customers nationwide and internationally.
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Assisted in warehouse picking, maintaining accuracy and efficiency.
UNIQLO Pine Street + Southcenter
Supervisor | March - November 2023
Advanced Associate | January 2022 - March 2023
Associate | April 2021 - January 2022
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Managed store operations, led team of 40+ employees, and ensured excellent customer service during store hours.
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Created and managed staff schedules, optimized workflow, and met sales targets.
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Trained staff in store operations and customer engagement.
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Maintained store presentation and merchandising, adjusting layouts for optimal sales.
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Supervised stock processing and online order fulfillment.
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Trained new pants alteration specialists and managed alterations in high-volume periods.
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Contributed to successful store openings and crisis management.
Whimsicolor Studio
Artist and Business Owner | March 2020 - Present
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Create original art using traditional and digital media for prints, stickers, and other products.
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Manage e-commerce operations, including product descriptions, photography, and customer communication.
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Develop and maintain a cohesive brand identity for the shop, including social media and advertising content.
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Produce and edit video content for TikTok, Instagram, and YouTube, engaging a growing audience.
USC Annenberg School for Communication and Journalism
Graphic Design Intern | Admissions Dept. | Sept 2017 – May 2020
Graphic Design and Events Staff Intern | Public Affairs and Special Events Dept. | September 2016 - September 2017
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Designed print materials and digital graphics for school events, admissions, and student information.
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Produced and distributed promotional materials, including flyers, postcards, and event signage.
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Assisted in event logistics, setup, and takedown.
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Operated as the sole designer, managing projects independently and under a non-design manager.
Munchkin, Inc.
Brand Design Intern | May – July 2018
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Designed graphics and animations for social media platforms, supporting Munchkin’s 400K+ Instagram followers.
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Created email campaigns using Adobe Illustrator and After Effects.
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Participated in daily critiques and team meetings, receiving feedback from the Art Director.
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Contributed to company morale through monthly snack cart initiatives and punctuality despite a long commute.
One Hand Clapping: USC Advanced Game Project
Background Artist and Graphic Designer | Sept 2017 – May 2018
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Collaborated on visual design, creating digital assets, mockups, and in-game props.
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Designed the game logo and T-shirt, contributing to the game’s visual identity.
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Worked in a 15+ member team, using Slack, Asana, and Google Drive for project management.
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Helped produce a demo that received over 300,000 downloads and was featured by popular YouTubers.
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The game demo won IndieCade’s Audience Choice Award and was developed into a full game on Steam.

